3D
3D Modelling
Sources, integrates and optimises realistic web-ready 3D assets: product models, WebGL and Three.js scenes.
What it does
Sources, integrates and optimises realistic web-ready 3D assets: product models, WebGL and Three.js scenes.
When to use it
Use for product visualisation, interactive 3D scenes, or any web build that needs a real, performance-aware 3D asset.
Problems it prevents
Prevents 3D that looks impressive in isolation but tanks load time or breaks on lower-powered devices.
Typical workflow
- Source or model the asset
- Optimise geometry and materials
- Set lighting and interaction
- Verify device fallbacks
Example output
A compressed, interactive 3D scene with a defined fallback for devices that can't render it well.
What's included
- 01The complete prompt
The full manual as a ready-to-save SKILL.md file, matched exactly to what ships in the T7 library.
- 02Install walkthrough
Personal (~/.claude/skills/) and project (.claude/skills/) folder instructions, whichever fits how you work.
- 03Use notes
How Claude invokes it, what a good result looks like, and what to check before you trust the output.
Installation
Save the manual as SKILL.md in ~/.claude/skills/3d-modelling/ to use it on every project, or in .claude/skills/3d-modelling/ to scope it to one repository. Then invoke it directly:
/3d-modeling