Animation
Cinematic Animation System
Designs bespoke, brand-specific motion (typography, imagery, interface, scroll, depth) that rejects default AI motion clichés.
What it does
Designs bespoke, brand-specific motion (typography, imagery, interface, scroll, depth) that rejects default AI motion clichés.
When to use it
Use for animation direction, motion audits, cinematic heroes, product reveals, or any Framer Motion, GSAP or Three.js work.
Problems it prevents
Stops sites reaching for orbiting circles, glowing orbs and identical fade-up reveals as an automatic visual answer.
Typical workflow
- Write the motion brief
- Derive cues from brand, content and physics
- Choreograph two or three signature beats
- Verify performance and reduced-motion behaviour
Example output
A documented motion language (two or three recurring rules plus one signature moment) implemented with a calm reduced-motion fallback.
What's included
- 01The complete prompt
The full manual as a ready-to-save SKILL.md file, matched exactly to what ships in the T7 library.
- 02Install walkthrough
Personal (~/.claude/skills/) and project (.claude/skills/) folder instructions, whichever fits how you work.
- 03Use notes
How Claude invokes it, what a good result looks like, and what to check before you trust the output.
Installation
Save the manual as SKILL.md in ~/.claude/skills/animation-system/ to use it on every project, or in .claude/skills/animation-system/ to scope it to one repository. Then invoke it directly:
/cinematic-animationWorks well with
Recommended bundle
Save by bundling
Get Cinematic Animation System as part of Animation Builder: five skills that work together as one toolkit, for £1.96 less than buying all five separately.
