Animation

Cinematic Animation System

Designs bespoke, brand-specific motion (typography, imagery, interface, scroll, depth) that rejects default AI motion clichés.

What it does

Designs bespoke, brand-specific motion (typography, imagery, interface, scroll, depth) that rejects default AI motion clichés.

When to use it

Use for animation direction, motion audits, cinematic heroes, product reveals, or any Framer Motion, GSAP or Three.js work.

Problems it prevents

Stops sites reaching for orbiting circles, glowing orbs and identical fade-up reveals as an automatic visual answer.

Typical workflow

  1. Write the motion brief
  2. Derive cues from brand, content and physics
  3. Choreograph two or three signature beats
  4. Verify performance and reduced-motion behaviour

Example output

A documented motion language (two or three recurring rules plus one signature moment) implemented with a calm reduced-motion fallback.

What's included

  1. 01
    The complete prompt

    The full manual as a ready-to-save SKILL.md file, matched exactly to what ships in the T7 library.

  2. 02
    Install walkthrough

    Personal (~/.claude/skills/) and project (.claude/skills/) folder instructions, whichever fits how you work.

  3. 03
    Use notes

    How Claude invokes it, what a good result looks like, and what to check before you trust the output.

Installation

Save the manual as SKILL.md in ~/.claude/skills/animation-system/ to use it on every project, or in .claude/skills/animation-system/ to scope it to one repository. Then invoke it directly:

/cinematic-animation

Read the official Claude Code skills guide

Works well with

Save by bundling

Get Cinematic Animation System as part of Animation Builder: five skills that work together as one toolkit, for £1.96 less than buying all five separately.

View Animation Builder (£9.49)