UI & UX
Interaction Storytelling
Turns complex journeys and explanations into interactive narratives with real user control, not passive scroll decoration.
What it does
Turns complex journeys and explanations into interactive narratives with real user control, not passive scroll decoration.
When to use it
Use for scrollytelling, chaptered pages, guided reveals, timelines or before-and-after explanations.
Problems it prevents
Stops 'scrollytelling' that's really just a static page with unnecessary motion glued on.
Typical workflow
- Define the narrative's real structure
- Give the user meaningful control
- Build a complete static fallback route
- Verify pacing against real content
Example output
An interactive explanation that still works, in full, as a plain static page if motion is disabled.
What's included
- 01The complete prompt
The full manual as a ready-to-save SKILL.md file, matched exactly to what ships in the T7 library.
- 02Install walkthrough
Personal (~/.claude/skills/) and project (.claude/skills/) folder instructions, whichever fits how you work.
- 03Use notes
How Claude invokes it, what a good result looks like, and what to check before you trust the output.
Installation
Save the manual as SKILL.md in ~/.claude/skills/interaction-storytelling/ to use it on every project, or in .claude/skills/interaction-storytelling/ to scope it to one repository. Then invoke it directly:
/interaction-storytelling